Curiosity for machine agents has been a focus of lively research activity. The study of human and animal curiosity, particularly specific curiosity, has unearthed several properties that would offer important benefits for machine learners, but that have not yet been well-explored in machine intelligence. In this work, we conduct a comprehensive, multidisciplinary survey of the field of animal and machine curiosity. As a principal contribution of this work, we use this survey as a foundation to introduce and define what we consider to be five of the most important properties of specific curiosity: 1) directedness towards inostensible referents, 2) cessation when satisfied, 3) voluntary exposure, 4) transience, and 5) coherent long-term learning. As a second main contribution of this work, we show how these properties may be implemented together in a proof-of-concept reinforcement learning agent: we demonstrate how the properties manifest in the behaviour of this agent in a simple non-episodic grid-world environment that includes curiosity-inducing locations and induced targets of curiosity. As we would hope, our example of a computational specific curiosity agent exhibits short-term directed behaviour while updating long-term preferences to adaptively seek out curiosity-inducing situations. This work, therefore, presents a landmark synthesis and translation of specific curiosity to the domain of machine learning and reinforcement learning and provides a novel view into how specific curiosity operates and in the future might be integrated into the behaviour of goal-seeking, decision-making computational agents in complex environments.
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Differentiable rendering aims to compute the derivative of the image rendering function with respect to the rendering parameters. This paper presents a novel algorithm for 6-DoF pose estimation through gradient-based optimization using a differentiable rendering pipeline. We emphasize two key contributions: (1) instead of solving the conventional 2D to 3D correspondence problem and computing reprojection errors, images (rendered using the 3D model) are compared only in the 2D feature space via sparse 2D feature correspondences. (2) Instead of an analytical image formation model, we compute an approximate local gradient of the rendering process through online learning. The learning data consists of image features extracted from multi-viewpoint renders at small perturbations in the pose neighborhood. The gradients are propagated through the rendering pipeline for the 6-DoF pose estimation using nonlinear least squares. This gradient-based optimization regresses directly upon the pose parameters by aligning the 3D model to reproduce a reference image shape. Using representative experiments, we demonstrate the application of our approach to pose estimation in proximity operations.
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Spoken language understanding (SLU) tasks have been studied for many decades in the speech research community, but have not received as much attention as lower-level tasks like speech and speaker recognition. In particular, there are not nearly as many SLU task benchmarks, and many of the existing ones use data that is not freely available to all researchers. Recent work has begun to introduce such benchmark datasets for several tasks. In this work, we introduce several new annotated SLU benchmark tasks based on freely available speech data, which complement existing benchmarks and address gaps in the SLU evaluation landscape. We contribute four tasks: question answering and summarization involve inference over longer speech sequences; named entity localization addresses the speech-specific task of locating the targeted content in the signal; dialog act classification identifies the function of a given speech utterance. We follow the blueprint of the Spoken Language Understanding Evaluation (SLUE) benchmark suite. In order to facilitate the development of SLU models that leverage the success of pre-trained speech representations, we will be publishing for each task (i) annotations for a relatively small fine-tuning set, (ii) annotated development and test sets, and (iii) baseline models for easy reproducibility and comparisons. In this work, we present the details of data collection and annotation and the performance of the baseline models. We also perform sensitivity analysis of pipeline models' performance (speech recognizer + text model) to the speech recognition accuracy, using more than 20 state-of-the-art speech recognition models.
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Neuromorphic vision or event vision is an advanced vision technology, where in contrast to the visible camera that outputs pixels, the event vision generates neuromorphic events every time there is a brightness change which exceeds a specific threshold in the field of view (FOV). This study focuses on leveraging neuromorphic event data for roadside object detection. This is a proof of concept towards building artificial intelligence (AI) based pipelines which can be used for forward perception systems for advanced vehicular applications. The focus is on building efficient state-of-the-art object detection networks with better inference results for fast-moving forward perception using an event camera. In this article, the event-simulated A2D2 dataset is manually annotated and trained on two different YOLOv5 networks (small and large variants). To further assess its robustness, single model testing and ensemble model testing are carried out.
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Continual Learning, also known as Lifelong or Incremental Learning, has recently gained renewed interest among the Artificial Intelligence research community. Recent research efforts have quickly led to the design of novel algorithms able to reduce the impact of the catastrophic forgetting phenomenon in deep neural networks. Due to this surge of interest in the field, many competitions have been held in recent years, as they are an excellent opportunity to stimulate research in promising directions. This paper summarizes the ideas, design choices, rules, and results of the challenge held at the 3rd Continual Learning in Computer Vision (CLVision) Workshop at CVPR 2022. The focus of this competition is the complex continual object detection task, which is still underexplored in literature compared to classification tasks. The challenge is based on the challenge version of the novel EgoObjects dataset, a large-scale egocentric object dataset explicitly designed to benchmark continual learning algorithms for egocentric category-/instance-level object understanding, which covers more than 1k unique main objects and 250+ categories in around 100k video frames.
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Large language models have recently attracted significant attention due to their impressive performance on a variety of tasks. ChatGPT developed by OpenAI is one such implementation of a large, pre-trained language model that has gained immense popularity among early adopters, where certain users go to the extent of characterizing it as a disruptive technology in many domains. Understanding such early adopters' sentiments is important because it can provide insights into the potential success or failure of the technology, as well as its strengths and weaknesses. In this paper, we conduct a mixed-method study using 10,732 tweets from early ChatGPT users. We first use topic modelling to identify the main topics and then perform an in-depth qualitative sentiment analysis of each topic. Our results show that the majority of the early adopters have expressed overwhelmingly positive sentiments related to topics such as Disruptions to software development, Entertainment and exercising creativity. Only a limited percentage of users expressed concerns about issues such as the potential for misuse of ChatGPT, especially regarding topics such as Impact on educational aspects. We discuss these findings by providing specific examples for each topic and then detail implications related to addressing these concerns for both researchers and users.
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This paper studies audio-visual suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the outside world. This setting is different from prior work in audio-visual speech enhancement that relies on lip and facial visuals. In this paper, we first demonstrate that egocentric visual information is helpful for noise suppression. We compare object recognition and action classification based visual feature extractors, and investigate methods to align audio and visual representations. Then, we examine different fusion strategies for the aligned features, and locations within the noise suppression model to incorporate visual information. Experiments demonstrate that visual features are most helpful when used to generate additive correction masks. Finally, in order to ensure that the visual features are discriminative with respect to different noise types, we introduce a multi-task learning framework that jointly optimizes audio-visual noise suppression and video based acoustic event detection. This proposed multi-task framework outperforms the audio only baseline on all metrics, including a 0.16 PESQ improvement. Extensive ablations reveal the improved performance of the proposed model with multiple active distractors, over all noise types and across different SNRs.
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Transformers are among the state of the art for many tasks in speech, vision, and natural language processing, among others. Self-attentions, which are crucial contributors to this performance have quadratic computational complexity, which makes training on longer input sequences challenging. Prior work has produced state-of-the-art transformer variants with linear attention, however, current models sacrifice performance to achieve efficient implementations. In this work, we develop a novel linear transformer by examining the properties of the key-query product within self-attentions. Our model outperforms state of the art approaches on speech recognition and speech summarization, resulting in 1 % absolute WER improvement on the Librispeech-100 speech recognition benchmark and a new INTERVIEW speech recognition benchmark, and 5 points on ROUGE for summarization with How2.
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从同一场景的单个或多个低分辨率图像中获取高分辨率图像的过程对于现实世界图像和信号处理应用非常感兴趣。这项研究是关于探索基于深度学习的图像超分辨率算法的潜在用法,用于为驾驶汽车内车辆驾驶员监测系统产生高质量的热成像结果。在这项工作中,我们提出并开发了一种新型的多图像超分辨率复发性神经网络,以增强分辨率并提高从未冷却的热摄像机捕获的低分辨率热成像数据的质量。端到端完全卷积神经网络在室内环境条件下从刮擦上训练了30个不同受试者的新获得的热数据。热调谐超分辨率网络的有效性已定量验证,以及在6个不同受试者的测试数据上进行定性验证。该网络能够在验证数据集上达到4倍超分辨率的平均峰信号与噪声比为39.24,在定量和质量上都超过了双色插值。
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对自主导航和室内应用程序勘探机器人的最新兴趣刺激了对室内同时定位和映射(SLAM)机器人系统的研究。尽管大多数这些大满贯系统使用视觉和激光雷达传感器与探针传感器同时使用,但这些探针传感器会随着时间的流逝而漂移。为了打击这种漂移,视觉大满贯系统部署计算和内存密集型搜索算法来检测“环闭合”,这使得轨迹估计在全球范围内保持一致。为了绕过这些资源(计算和内存)密集算法,我们提出了VIWID,该算法将WiFi和视觉传感器集成在双层系统中。这种双层方法将局部和全局轨迹估计的任务分开,从而使VIWID资源有效,同时实现PAR或更好的性能到最先进的视觉大满贯。我们在四个数据集上展示了VIWID的性能,涵盖了超过1500 m的遍历路径,并分别显示出4.3倍和4倍的计算和记忆消耗量与最先进的视觉和LIDAR SLAM SLAM系统相比,具有PAR SLAM性能。
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